Infected Horizon
This is a top down survivor/shooter where you fight waves of zombies while upgrading weapons.
Controls:
WASD to move
Left click to shoot (you can hold it even for pistol)
Right click or Q to scope in (player faces the mouse, it slows you down slightly)
R to reload
Shift to sprint
1-2 to cycle weapons
Final Sprint:
+ mortality
+ upgrade shop
+ ammo drops
+ collisions improvements
+ wave counter
+ timer
+ world border
+ health overlay
+ better enemy health bars
Comments
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and also the upgrade cost and heal cost shouldn't go up as much as it doe
it sometimes softlocks you by randomly stopping spawning zombies
i agrww with samdan also it could be better 3d
everything is made really well just need to make different types of zombies and make more levels
this is a very good game but there are some things i would change. like the movement and the heaalth
Once a zombie has made contact with you and they hit you, they can't hit you again until you come out of contact with them and back into contact. As such you can just stand still, wait for a circle of zombies to form around you and now no zombies can get to you and the zombies in the circle can't hit you sense you aren't leaving contact.
I cannot access the form to give feedback, but otherwise a very fun game! I cannot wait to see the final submission for sprint 3
This game is shaping up nicely. This may have been an issue on my end but once I had no ammo I was unable to do anything and got softlocked. I hope in the next sprint you fix up the health as well, as being immortal is a little OP. Implementing more enemy types would be interesting but I recommend establishing the weapon upgrade system you plan for sprint 3. A melee punch or push would be helpful, with unlimited ammo. Overall I have high hopes for this game in sprint 3
The reload animation only works half the time, so you might need to find a fix for it. Also it would be good to have a sprint feature with a stamina bar to add to the survival aspect of the game. For instance, zombies could outrun the player when the default speed is being used, but the player can outrun them with a faster, temporary sprint, thereby adding strategy in how far the player ventures off beyond wherever the ammo refill spot is.
w comment
thats true
The map ends, I was lied to, 3/10
chill
There's no shooting and the map ends